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The addition of the scripted menu means there is now one Homemaker menu and no vanilla menus are altered.
If you use any old files and patches they are no longer needed and will most likely cause crashes and menu conflicts. Nova removed some of the redundant items and other users like euph suggested others to remove. The default version has some redundant items removed.
I also tweaked the multi-story walls a bit , fixed a couple missing properties, and added a few items here and there. It's currently split between the Fences/Concrete Fences and Landscaping/Paths categories for the walls and floors respectively.
See the pictures for more info, and see below for more info on the much larger 1.32 update.1.32 is an update focused on bringing the mod up to a consistent, high-quality standard.
To that end, I went through every single item and recipe in the game, added missing properties, adjusted recipes, icons and place/pickup sounds, and tried to make as many things as user friendly as possible. This update also adds a patch that fully ports the mod over to use the SK resource.
Homemaker is a mod that greatly expands on the vanilla crafting system for settlements, and adds over 1000 new, fully-balanced objects to craft, ranging from cars, to refrigerators to working street lights and everywhere in between!
The mod also features a new Institute build set, with placeable snapping walls, floors, stairways and more!
Whether you're a mad scientist, longing for the good ol' days, just trying to scratch out a new living in the wastes, or a sadistic raider, Homemaker has something for you!
Update News: 1.33 is mostly a bugfix release which will hopefully improve usability of the mod.